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Starting Member

34 Posts

Posted - 01/09/2020 :  2:22:13 PM  Show Profile  Visit byxx's Homepage  Reply with Quote
Dear Gents,

I build a layered character and tested around a bit with layer binding and point binding. The character already is divided into different layers so far (head, torso, legs and arms)

Is there a way to clear out all bone settings after my testing and bring it back to the default behaviour when you would first add a bone rig on the bones layer? Somehow the arms are not attached anymore to newly created bones after deleting the old ones. These newly created bones then move without affecting the drawing of the arms.


Anime Studio 11.2.1 Debut/Pro
MACOSX 10.13.6

Edited by - byxx on 01/10/2020 07:08:08 AM

Gold Member

United Kingdom
1372 Posts

Posted - 01/10/2020 :  5:12:41 PM  Show Profile  Reply with Quote
in 11 -- there's a Bone menu item "release layer and points": select the vector layer(s) and use that. (the "reset all bone rigging" came in 12.)
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