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hayasidist
Gold Member



United Kingdom
1246 Posts

Posted - 01/21/2015 :  8:00:40 PM  Show Profile  Reply with Quote
they're guidelines for me - no tracing. Usually they don't even have any real features whether they're character or objects or landscape

I look at (say) a scribble that shows two heads talking in 3/4 profile .. I look at other scribble shots of the same characters to see how much else I might need - e.g. do I need whole body or will just the "top half" do? Do I need other views - e.g. full face; side profiles? what actions will they be doing? - and all that guides me as to the character design: I put all the views of each of the characters in a file and then import views as needed into the animation files.
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wendallb
Junior Member



USA
101 Posts

Posted - 01/22/2015 :  07:54:15 AM  Show Profile  Reply with Quote
Thanks hayasidist for all the good tips, I guess in the end everyone has to develope their own way of doing things and what path to take.

I am at the very start of learning so I have a long ways to go and many skills to work on.

WendallB
Almost as old as dirt
"Hey" I said almost...
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Wena
Gold Member



United Kingdom
1050 Posts

Posted - 01/22/2015 :  12:54:27 PM  Show Profile  Reply with Quote
I have often used the tracing system in Anime Studio Pro, I have had very good results unfortunately i wanted a high resolution and but "png" is the best I can get.But I have had good results for tracing to make a characters. Just in case there is a part of the new AS that dose it for you now. I mean get the drawing in one layer and then trace it by hand. I have fount it is much better to have the art in parts. For example the head by its self and fill the screen so you can work to a fine details.

Wena
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wendallb
Junior Member



USA
101 Posts

Posted - 01/22/2015 :  4:01:36 PM  Show Profile  Reply with Quote
Thanks loads for the tips Wena, I am going to try several ways and see what fits me best but I will take all ieas for sure..

WendallB
Almost as old as dirt
"Hey" I said almost...
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